[Closed] Would you like ORP2 (Mod) on the server?
Posted: Sat Feb 18, 2017 2:12 pm
Would you like the ORP2 mod installed to prevent passive dinos being killed, and encourage more onlime raiding...
Description of the mod:
Players place down the force field structure which will then begin scanning at a set rate for all the players in the tribe that own that force field. When it detects that no tribemates are online, it then kicks off a timer for a set amount of time. The timer is used so that players cannot log off while being raided to initiate the force field. After a determined amount of time decided by a scaling method, the force field activates, buffing structures and dinos in the AOE. This does NOT make it impossible to raid (depending on how the server has ORP configured), only much more difficult. Once a tribemate has been detected to be online, all buffing is removed after a short amount of time and buffed entities are restored to normal.
I am currently testing this mod to see what configuration options there are, so Raiding isn't too hard or too OP, at this stage i would like to know if there is a demand for it or not.
Additional:
Just an update ... people think adding the mod will remove all PvP ..
this is not true, Structure HP, Dino HP, passives are all configurable, and will limit the pillar to 1 per tribe, so they can have other bases ... and looking at only having it active during the week, and possibly removing a large portion of the rules as this mod will protect passives and structures...
Updated:
What i plan ...
im thinking of making passive dinos untouchable and making structure damage 2x, this will hopefully encourage online raiding, but if they choose the offline route, would take 2x the resources.
Aggressive and Neutral dinos wont have protection.
Allow 2 pillars per tribe, max distance will be set by me and may change due to feedback.
- Rules will be significantly reduced
please post below and i need your thoughts.
Description of the mod:
Players place down the force field structure which will then begin scanning at a set rate for all the players in the tribe that own that force field. When it detects that no tribemates are online, it then kicks off a timer for a set amount of time. The timer is used so that players cannot log off while being raided to initiate the force field. After a determined amount of time decided by a scaling method, the force field activates, buffing structures and dinos in the AOE. This does NOT make it impossible to raid (depending on how the server has ORP configured), only much more difficult. Once a tribemate has been detected to be online, all buffing is removed after a short amount of time and buffed entities are restored to normal.
I am currently testing this mod to see what configuration options there are, so Raiding isn't too hard or too OP, at this stage i would like to know if there is a demand for it or not.
Additional:
Just an update ... people think adding the mod will remove all PvP ..
this is not true, Structure HP, Dino HP, passives are all configurable, and will limit the pillar to 1 per tribe, so they can have other bases ... and looking at only having it active during the week, and possibly removing a large portion of the rules as this mod will protect passives and structures...
Updated:
What i plan ...
im thinking of making passive dinos untouchable and making structure damage 2x, this will hopefully encourage online raiding, but if they choose the offline route, would take 2x the resources.
Aggressive and Neutral dinos wont have protection.
Allow 2 pillars per tribe, max distance will be set by me and may change due to feedback.
- Rules will be significantly reduced
please post below and i need your thoughts.