Crash wrote:Would it be possible to make an "off-limits" rule for new players? Similar to how herbi used to work, but just a generalised global rule.
It would have to be monitored by admin, unfortunately giving Munki yet another thing to have to keep track of (maybe a tag in their tribe name?), but if new players/tribes were given a 2 or even 3 week "off-limits" protection rule where no other tribe on the server/s can touch them it might mean they're likely to stick around. They have plenty of time to build up before others are allowed to hit them and to be completely fair, if they're not prepared to defend against a raid within 2-3 weeks maybe pvp really isn't for them. As someone else said (Stick I think?) a lot of unofficial servers wipe within a month or two, they have PLENTY of time.
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Alternatively, bringing back the 'no repetitive raiding / griefing' rule might also be a solution (at least for larger tribes), where once a tribe has initiated a raid on a base they can not return to raid a second time for # weeks.
im not going to add more rules, they are unenforcable, and a lot of people use them to try and "get back" at alphas cause they complain about every storage box or pipe destroyed.
a designated area with limits would be the only way, like herbi island, and limited to a certain level, once they reach that level they are kicked out into the real world... but again, this is a grey area because then tribes can designate (or use alt accounts) to have a low level player on that location to hide all their loot.
What we need are Alpha tribes becoming more caretaker roles, helping out the new tribes to level and tame (not just give gear, but show and help make it...) once they reach a certain level, e.g base is some what defendable, the alphas inform them they are no longer being helped.. step away... give them a little room, then participate in pvp/raiding of that new tribe ...
This shows its not personal, you have given a tribe the means to defend and to participate in pvp...