Re: Should the PvP servers have structure protection?
Posted: Wed Nov 29, 2017 8:38 pm
TBH,
There is so many situations when weekend only damage could be really unfair to many people. The ORP2 system means people can play ther own game. Coming from Nerd Parade and ther purge system where there was a certain time every week when structure damage was turned on created a lot of problems.
A. If for what ever reason people cant make it cause you know life then they come back to a base in ruins when they cant defend it.
B. If you put in Default ORP to combat point A then people who start shit in world PvP just dont log in on the weekends to avoid getting wiped.
C. Having no structure damage during weekdays means a lot of PIL boxing grieving area's and it becomes 10x harder to police the server. Sure you can makes rules against it but it is a huge grey area between grieving and protecting structures.
D. Having no structure damage on weekdays makes a hyper active world pvp, which in theroy sounds great but when you get shot/killed as soon as you leave the base when trying to farm repeatidly breeds a culture of griefing players whom arnt as good in world pvp but offer different pvp attributes will be deterred from the server. This is not me but i hjave seen it happen on the Nerd Parade server a lot, like super a lot.
E. Condensing the raid time into just weekends and a load onto the server at peak times. Spread out server load i think as a admin would be a lot more preferable.
Thank you for your time and make sure you have phat lootz so i can get themz.
There is so many situations when weekend only damage could be really unfair to many people. The ORP2 system means people can play ther own game. Coming from Nerd Parade and ther purge system where there was a certain time every week when structure damage was turned on created a lot of problems.
A. If for what ever reason people cant make it cause you know life then they come back to a base in ruins when they cant defend it.
B. If you put in Default ORP to combat point A then people who start shit in world PvP just dont log in on the weekends to avoid getting wiped.
C. Having no structure damage during weekdays means a lot of PIL boxing grieving area's and it becomes 10x harder to police the server. Sure you can makes rules against it but it is a huge grey area between grieving and protecting structures.
D. Having no structure damage on weekdays makes a hyper active world pvp, which in theroy sounds great but when you get shot/killed as soon as you leave the base when trying to farm repeatidly breeds a culture of griefing players whom arnt as good in world pvp but offer different pvp attributes will be deterred from the server. This is not me but i hjave seen it happen on the Nerd Parade server a lot, like super a lot.
E. Condensing the raid time into just weekends and a load onto the server at peak times. Spread out server load i think as a admin would be a lot more preferable.
Thank you for your time and make sure you have phat lootz so i can get themz.