DattoSSS wrote:You find on officials a large tribe is tremendous benefit due to harvest capability and shared xp, but the risk is it can also fall apart in the space of a few days destroying months of work (I know first hand). On unofficials with increased harvest and xp rates, it is a regular occurrence that the larger tribes level up super quick, achieve quasi alpha status and hit end game items, and then they generally get bored and implode. We have seen it time and time again, and the banned list contains a number of 'alpha' tribes who went up the ladder so quick they fell off the other end in disgrace.
Ark is a protracted game hungry for your time. I have never enjoyed the game so much as I have when I went solo on Official 142 so long ago, because I can forward plan and my victories are my victories, my failures are my failures. On Munki's server I can level up as quick as I want and design my solo base specifically for speed crafting and defence. In doing so I get to experience every little detail the game has to offer, which I overlooked when I had the big tribe on officials. I will never run a big tribe again, in fact I doubt I will ever tribe up with anyone again.
I personally don't care if tribe limits are lifted completely, but be careful what you wish for as the more tribe members you have the less control you have, and it's your tribe name that gets tarnished.
Personally, I'd like to see a solo only PvP server, this would make the game incredibly balanced and more fun in many ways, relying on alliances to get you through. The forums are full of people wanting 'balance'. In a game as complex as Ark which relies heavily on harvesting, crafting and taming, the 'balance' is in the tribe size. Equity in numbers = balance, so if everyone was solo it is a fair playing field for all, and you get to experience 100% of the game content as well as making alliances work as true alliances.
I can see both sides. I've experienced playing solo, where you at least have the utmost control of your tribe (just you) but are then competing against others with higher numbers than yourself and I've experienced being in larger tribes where I'm usually designated tribe owner due to others not wanting to deal with the politics of the game. I'm also well aware of the issue of having casual players in your tribe (I've been in that position myself when work and other rl commitment get a bit too busy).
In the larger tribes I totally agree, the more players there are, the harder it is to control your own tribe members from 'tarnishing' your name so to speak because you're not on to 'check' them all the time. And when you don't have the time to be on every day this can be an issue with 'damage control' considering the time sink Ark is and how so many people can forget that it's just a game and take things too seriously. In almost all cases where our tribes have hit large numbers (whether I know my tribies in rl or not) things usually start to go pear shaped near the end for one reason or another, especially when I start having less time for the game. It turns into a situation where each time I log on drama has happened between each login that causes problems, and damage control each time you log on kind of drains the fun from the game.
Next time I get more time to start up another session I'll prob play solo or just have "Jesus" in my tribe for some "Holy Builders" action

And yes, I would find a solo server very interesting and slightly more balanced. I guess there are pros and cons to both options.