Post#3 » Wed Aug 09, 2017 8:21 pm
Hey all!
Glad to see the server is going to wipe, as one of the people who voted yes I really think it was due, although I did join late so I didn't have TOO much stuff to lose at that point.
Very glad to see ORP2 disappear, lost all interest in the server when logging in one afternoon to find every single dinosaur I owned deleted from a bug in the mod. And from a PvP health standpoint I think ORP is absolutely awful, especially a x50 setting, this sort of thing encourages people to log off, rather than defend when they expect a raid coming. And from a player health standpoint, placing 700 c4 per vault is hell on your hands, especially if their is only one side of a vault showing you have to do them 1 at a time or the c4 blow each other up and are wasted.
I like the addition of the passive protection mod, it means people can safely store their passives and the mod author seems to done a LOT of work towards protecting from potential abuse cases.
One change I would personally like to see is for the dino MATURATION rate specifically to bump up to 20x. I know it was already vastly better than say an official setting, but having to either stay up all night, or wake up every hour and a bit if you want 100% imprint on the longer breeds, specifically the popular Giganotosaurus, is not good for both game and personal health. With note to this, i'm not sure how the settings for it work, but being able to ensure 100% imprint possibility on the shorter timed dinos would also be nice. With lots of dinos if you get a long random timer for one of the imprints it's never going to have enough time. Not sure if that's doable or not
I wouldn't mind a mod that slightly improves the supply beacon drops because I like it when drops are actually worth getting, but definitely DON'T want them to be brokenly good. One server I have played on had a beacon mod called 'Rawr Beacons' that seemed a good balance, don't know if they had tweaked any settings though.
I would like to see an increase in tame limit size, maybe 400 as previously we had tame capped 2 servers so we could have all our kibble passives etc and breeding quickly adds up to lots of dinos.
I think that tribe limits dropping to around 4 players would help from having the entire active server population concentrated in a few Alpha tribes
Lastly, I would like to see one map drop off the list to increase the concentration of players, as it is they are currently too spread out. From my perspective that would be "The Centre" as this map is a bit broken IMO and the other 3 provide a good experience. An argument could even be made to drop down to only 2 maps (probably Ragnarok and The Island) but I love Scorched Earth so I wouldn't want to see it go.
TL;DR:
- 20x Dino maturation
- Add "Rawr Beacons" mod
- Tribe limit down to 4
- Tame limit up to 400
- Remove 1 or 2 maps from cluster (my preference to drop The Center)
Probably more thoughts to come xD