Keep in mind the dinos you bring in will be twice as strong as those on vanilla from Munkis imprint bonus plus the extra levels they go up. However times 3 does seem a bit rough I guess we will have to wait and see if it's doable at that point.Jaysee wrote:
Thanks for the input, Smurf. I figure the devs tried to scale the bosses on easy, medium and hard as best they can, so I can't see how it's even possible to do hard when it's 3x as hard, especially for smaller tribes so there are less people to shoot/clean up adds. Has anyone done any bosses on hard before (which would have been 2x damage, now it's going to be 3x..)? We need to do them all on hard to unlock all of the Tekgrams and to get access to the hardest volcano cave now. I just don't want it to be impossible or so hard it's not worth doing.
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Does boss damage scale with "Wild Dino Damage" mulitplier?
Re: Does boss damage scale with "Wild Dino Damage" mulitplier?
Re: Does boss damage scale with "Wild Dino Damage" mulitplier?
I did hard megapithecus with five people, five rexes. NO deaths.
There is no issue with damage, but i wouldnt up it that's for sure./
There is no issue with damage, but i wouldnt up it that's for sure./
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