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Possible workaround for the current lagspikes

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MajorSmashbox
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Possible workaround for the current lagspikes

Post#1 » Wed Aug 05, 2015 1:37 pm

Hey Munki,

Was just on reddit and came across a post by a server admin saying he had worked out how to fix the lag spikes that got introduced a week+ ago. Seems it is caused by the server spawning too many bugs (trilos/ants/dragonflys). Reducing the spawn rates can be done via the .ini settings and apparently the lag all but disappears.

Link to the thread (includes the .ini settings):

https://www.reddit.com/r/playark/commen ... solved_it/

Personally I'd happily trade ants/trilos being rare in exchange for not having lag spikes every 30secs or so (especially seeing as they are gonna nerf the droprates for trilos with today's patch).

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DrunkMunki
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Re: Possible workaround for the current lagspikes

Post#2 » Wed Aug 05, 2015 2:47 pm

Thanks for the info MajorSmashbox
I'll look into making some changes
For emergencies such as server going down email: drunkmunki[at]gamingalliance.net

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DrunkMunki
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Re: Possible workaround for the current lagspikes

Post#3 » Wed Aug 05, 2015 6:32 pm

Ok,
Implemented reduction in; Trilobite, Ant, Dragonfly, Coel and Piranha
after next update (when the server reboots) keep an eye and let me know how it goes?
For emergencies such as server going down email: drunkmunki[at]gamingalliance.net

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bahdman
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Re: Possible workaround for the current lagspikes

Post#4 » Thu Aug 06, 2015 5:32 pm

Is this already in effect?

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DrunkMunki
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Re: Possible workaround for the current lagspikes

Post#5 » Thu Aug 06, 2015 6:41 pm

yes
For emergencies such as server going down email: drunkmunki[at]gamingalliance.net

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