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Possible workaround for the current lagspikes

Posted: Wed Aug 05, 2015 1:37 pm
by MajorSmashbox
Hey Munki,

Was just on reddit and came across a post by a server admin saying he had worked out how to fix the lag spikes that got introduced a week+ ago. Seems it is caused by the server spawning too many bugs (trilos/ants/dragonflys). Reducing the spawn rates can be done via the .ini settings and apparently the lag all but disappears.

Link to the thread (includes the .ini settings):

https://www.reddit.com/r/playark/commen ... solved_it/

Personally I'd happily trade ants/trilos being rare in exchange for not having lag spikes every 30secs or so (especially seeing as they are gonna nerf the droprates for trilos with today's patch).

Re: Possible workaround for the current lagspikes

Posted: Wed Aug 05, 2015 2:47 pm
by DrunkMunki
Thanks for the info MajorSmashbox
I'll look into making some changes

Re: Possible workaround for the current lagspikes

Posted: Wed Aug 05, 2015 6:32 pm
by DrunkMunki
Ok,
Implemented reduction in; Trilobite, Ant, Dragonfly, Coel and Piranha
after next update (when the server reboots) keep an eye and let me know how it goes?

Re: Possible workaround for the current lagspikes

Posted: Thu Aug 06, 2015 5:32 pm
by bahdman
Is this already in effect?

Re: Possible workaround for the current lagspikes

Posted: Thu Aug 06, 2015 6:41 pm
by DrunkMunki
yes