Possible workaround for the current lagspikes
Posted: Wed Aug 05, 2015 1:37 pm
Hey Munki,
Was just on reddit and came across a post by a server admin saying he had worked out how to fix the lag spikes that got introduced a week+ ago. Seems it is caused by the server spawning too many bugs (trilos/ants/dragonflys). Reducing the spawn rates can be done via the .ini settings and apparently the lag all but disappears.
Link to the thread (includes the .ini settings):
https://www.reddit.com/r/playark/commen ... solved_it/
Personally I'd happily trade ants/trilos being rare in exchange for not having lag spikes every 30secs or so (especially seeing as they are gonna nerf the droprates for trilos with today's patch).
Was just on reddit and came across a post by a server admin saying he had worked out how to fix the lag spikes that got introduced a week+ ago. Seems it is caused by the server spawning too many bugs (trilos/ants/dragonflys). Reducing the spawn rates can be done via the .ini settings and apparently the lag all but disappears.
Link to the thread (includes the .ini settings):
https://www.reddit.com/r/playark/commen ... solved_it/
Personally I'd happily trade ants/trilos being rare in exchange for not having lag spikes every 30secs or so (especially seeing as they are gonna nerf the droprates for trilos with today's patch).