OK so as it is if you are naked at 200HP you die in 2 bullets to an enemy turret. Is there a damage multiplier applied here? and if so is there/are you able to apply a multiplier to flying dinos? As I feel currently that flyers are way to tanky in regards to auto turrets and people are far to fragile. Well the player damage actually seems good like that up high as it makes turrets viable when set to players only.
As it stands setting auto turrets to anything other than players only guarantees you will have your ammo tanked prior to a raid.
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Turret damage settings
- DrunkMunki
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Re: Turret damage settings
Hello,
Yes, Turret Structure damage is higher than normal, but i will not release the number.
this is to counter the constant raids done by Quetz which have had increased HP making them empty turrets.
Yes, Turret Structure damage is higher than normal, but i will not release the number.
this is to counter the constant raids done by Quetz which have had increased HP making them empty turrets.
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