Explanation of Lag
Posted: Thu Nov 03, 2016 3:20 pm
As we have had MANY people complain about lag and rubber banding, let me explain whats happening;
This game is an Alpha game, everytime the devs release a patch or update it decreases optimisation, this decrease produces rendering lag, expecially "temporary" events.
On top of that, the server needs to keep track of every player on the server in real time, the more people connected the more rubber banding there will be because each players ping would affect their position (server needs to calculate position of every player and show that to every player on the server so they can interact), if they were moving fast on a bird this woud also need to be compensated ... at this stage the netcode controlling this is basic and not optimised.
And then it comes to your connection, many who experience lag are from Telstra, some from iiNet ... so i believe its also you connection which increases and contributes your lag and rubber banding and also your distance from the server.
Then we have ingame VoIP that also needs to be transferred to bother players ....
I have also found if the server connection gets above 1 Mbit lag starts to get produced, i am going to follow up with the company i rent the dedicated server with to see what can be done... please be aware i am slowly saving up to buy my own hardware so i can better control the environment.
Many believe its the server causing issues, below is the monitoring of the server, anyone who has any technical knowledge on optimising anything the server, i would love to hear from you.
This game is an Alpha game, everytime the devs release a patch or update it decreases optimisation, this decrease produces rendering lag, expecially "temporary" events.
On top of that, the server needs to keep track of every player on the server in real time, the more people connected the more rubber banding there will be because each players ping would affect their position (server needs to calculate position of every player and show that to every player on the server so they can interact), if they were moving fast on a bird this woud also need to be compensated ... at this stage the netcode controlling this is basic and not optimised.
And then it comes to your connection, many who experience lag are from Telstra, some from iiNet ... so i believe its also you connection which increases and contributes your lag and rubber banding and also your distance from the server.
Then we have ingame VoIP that also needs to be transferred to bother players ....
I have also found if the server connection gets above 1 Mbit lag starts to get produced, i am going to follow up with the company i rent the dedicated server with to see what can be done... please be aware i am slowly saving up to buy my own hardware so i can better control the environment.
Many believe its the server causing issues, below is the monitoring of the server, anyone who has any technical knowledge on optimising anything the server, i would love to hear from you.