Leaning more and more towards the whitelisted server personally given my rl commitments atm and what's been written here (thanks again for giving us the chance to share our thoughts Munki). I have no issue getting raided and using that as a learning tool for next time, meaning that I would be happy on the pvp server but that comes down to ensuring I have a few weeks of a 'lull' at work to actually have time to keep up with other pvpers, especially since I'll most likely be solo or with only one other person. Straight pvp also means my bases will look more like boxes most likely and my creativity will be curbed lol.
In regards to the pvpve whitelisted server:
DattoSSS wrote: It will have small issues, I could shoot him then hide in my base untouchable. However I have to come out some time, and thats where the fun should be. With the structure protection 24/7 your biggest time investment, your base, will always be safe as will your precious bred dinos inside. The only risk factor is when you venture out into the big bad world, exactly as it should be for a casual survival player. This server setup is where alliances will be important.
I agree mate. However hopefully given it's a whitelisted server most people will 'play clean' and not be dicks. What I mean by this, is that if I see you building a bridge, or docks for your water dinos or something, I won't be sniping or picking you while you work or otherwise harass you. I may shoot you once with a bow to see how you react, or run up, punch you, drop a free batton and step back to see if you wanna play, but that's it
Gambit wrote:PvP Cluster-
Reusable Plus mod maybe? I know it's been mentioned in the past, it's a small mod and it's incredibly useful if regular pvp, e.g. picking etc. Cave runs with grapples.
Even for the pve and whitelisted servers I can see this as useful. For pvp it'll be handy for raids and caving, and for the other servers it'll be handy for raids and for building complicated/creative things when you don't have a quetz or when a quetz is just going to be cumbersome.
King_Kiff wrote: I will say this. In a PVP no base raiding situation I'd be pretty open to KOS pretty much anyone lol. Could be interesting. Dino losses would become a regular thing. Could be fun the more I think about it.
King_Kiff wrote: If we have no base raiding maybe killing dinos being tamed could be allowed. Babies not inside stables etc.
Anyway, I'm liking what your writing.
This actually troubles me quite a bit, and I wonder what Munki's reaction was on reading these lines as I could imagine it would result in work load he is trying to avoid. As I've mentioned above, and I think someone else has said here on the thread, theoretically a whitelisted pvpve server means that there will hopefully be a reduction in the possibility of 'antisocials' or troll/griefing like behaviour. I would hope that given the clientele on this server, Munki wouldn't have to police it that much or bother with what most people would consider 'obvious' terms of fair play because the players would 'play clean not dirty'.
I mean, I could understand someone's argument of sniping their neighbour's baby giga they see maturing over their back fence as a pvp tactic, because when that little cutie grows up he could munch them. However, in a no base raiding environment (especially one that is for casual players who only have time every now and then to log on), killing another player's passives, dinos mid-tame, or growing babies at their base just because you can seems unnecessary and could go down the path to trolling quite easily. Same could be said of KOS'ing players in such a way that can be considered griefing (i.e.; camping their base and picking them off so they can't really play while you're there). I understand that there can be a fine line between pvp and griefing, but I would have thought that this would be the one server where Munki wouldn't have to spell it out to certain players how to play in such a way that enjoyment isn't hindered for other players. Otherwise, the workload he is trying to avoid might just start building for that particular server just because one or two players decide to cause trouble.
Pvp = fine; but spam killing players while they harvest then killing their harvesters just because you can, or sniping at passives over a tribe's gates, or repeatedly spam killing or extensively caging them for shits and giggles is more in the realms of griefing and shouldn't be the sort of play we see on the whitelisted server considering it's whitelisted. Not accusing anyone here, but your post I've quoted here Kiff did make me start thinking about these things that I hope won't occur on this server.