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Have you seen any cool mods?
Posted: Wed May 10, 2017 8:52 pm
by DrunkMunki
So i have been looking through the workshop and come across some kewl mods... thoughts?
these probably wont be implemented unless theres a big cheer for it, but nice to know what people like.
Re: Have you seen any cool mods?
Posted: Wed May 10, 2017 9:03 pm
by King_Kiff
Advanced Rafts - 172mb -yeah na, rafts are a bit poo and those flying ones are just sillyPvP Safe Zones v2 (for the pub) - 1mb - CoolPimp My Dino - 400mb - Used it and its great but it causes so much lag also load times is longDino Racing:Evolved - 66mb - Interesting as long as only you controlled it, would be laggy if let looseBridge (this should ALREADY be in-game) - 64mb - Just wait, it's comingCastles, Keeps, and Forts Medieval Architecture - 487mb - another load time increase but could be cool if scale properly with hit points in pvp, also test with S+ Builder's Improvements - 0.2mb - Does this work with S+ or will it be a total cluster you know what?Cute Hair - 748mb - crap, just lag lag lag and that load timeForces of Nature: Lightning Storm Map Ext. - 9.7mb - I watched the vid and it looked cheap and nastyFor the proposed white list server all the mods are ok but for a real PVP server this many mods causes major dramas when you get a crash or a host timeout. Even on a SSD load times climb with each large mod and for those on HDDs it take minutes and it that time bad things happen... Often.
But please don't take my comments as orders I just calls em likes I sees em.
EDIT:
The death helper mod is pretty tits
http://steamcommunity.com/sharedfiles/f ... =751991809and another EDIT:
This upgrade station mod is pretty cool too
http://steamcommunity.com/sharedfiles/f ... =821530042removes all the need for stupid and 99% of the time annoyingly useless air drops. I've tried it on other servers and the cost to upgrade things all the way to ascendant is priced pretty damn high, it didn't even seem OP on a X20 rates server. This way everyone gets some goods to help in the PVP world and with them nasty bosses. Also can't upgrade the likes of rocket launchers or tek gear as per the base game.
Re: Have you seen any cool mods?
Posted: Wed May 10, 2017 9:32 pm
by Ragnarok
https://steamcommunity.com/sharedfiles/ ... =897664600 would relieve time off of you having to paint dinos on friday
Also advanced rafts could basically mean anyone built near the beach is extremely vulnerable.
Re: Have you seen any cool mods?
Posted: Wed May 10, 2017 9:59 pm
by DrunkMunki
Ragnarok wrote:https://steamcommunity.com/sharedfiles/filedetails/?id=897664600 would relieve time off of you having to paint dinos on friday
but.. but.. then what would we do for Fridays?
Re: Have you seen any cool mods?
Posted: Thu May 11, 2017 6:04 am
by Smurf
King_Kiff wrote:Advanced Rafts - 172mb -yeah na, rafts are a bit poo and those flying ones are just sillyPvP Safe Zones v2 (for the pub) - 1mb - CoolPimp My Dino - 400mb - Used it and its great but it causes so much lag also load times is longDino Racing:Evolved - 66mb - Interesting as long as only you controlled it, would be laggy if let looseBridge (this should ALREADY be in-game) - 64mb - Just wait, it's comingCastles, Keeps, and Forts Medieval Architecture - 487mb - another load time increase but could be cool if scale properly with hit points in pvp, also test with S+ Builder's Improvements - 0.2mb - Does this work with S+ or will it be a total cluster you know what?Cute Hair - 748mb - crap, just lag lag lag and that load timeForces of Nature: Lightning Storm Map Ext. - 9.7mb - I watched the vid and it looked cheap and nastyFor the proposed white list server all the mods are ok but for a real PVP server this many mods causes major dramas when you get a crash or a host timeout. Even on a SSD load times climb with each large mod and for those on HDDs it take minutes and it that time bad things happen... Often.
But please don't take my comments as orders I just calls em likes I sees em.
EDIT:
The death helper mod is pretty tits
http://steamcommunity.com/sharedfiles/f ... =751991809and another EDIT:
This upgrade station mod is pretty cool too
http://steamcommunity.com/sharedfiles/f ... =821530042removes all the need for stupid and 99% of the time annoyingly useless air drops. I've tried it on other servers and the cost to upgrade things all the way to ascendant is priced pretty damn high, it didn't even seem OP on a X20 rates server. This way everyone gets some goods to help in the PVP world and with them nasty bosses. Also can't upgrade the likes of rocket launchers or tek gear as per the base game.
For The Castles and Keeps Mod all the stone structures in it are up to Metal strength as they need Metal/stone to build, so they are viable for pvp servers also. I shall Endeavour to grab a Screen shot of the Base Soc has built with it on a PVP server magnificent Ice Castle.
Re: Have you seen any cool mods?
Posted: Thu May 11, 2017 4:53 pm
by Ragnarok
DrunkMunki wrote:
but.. but.. then what would we do for Fridays?
Yeah good point I guess it would also be pretty boring if every dino suddenly had out there colors. Truth be told I really just want the reusables mod.
Re: Have you seen any cool mods?
Posted: Thu May 11, 2017 5:07 pm
by Gambit
Honestly, the mods we have now on PvP Cluster are PERFECT.
@Ragnar, reusables confirmed.
Re: Have you seen any cool mods?
Posted: Thu May 11, 2017 7:24 pm
by DrunkMunki
anyone know of any beacon mods? they all look buggy now
Re: Have you seen any cool mods?
Posted: Thu May 11, 2017 7:30 pm
by Ragnarok
DrunkMunki wrote:anyone know of any beacon mods? they all look buggy now
I could be wrong but I think this is the one the times 100 server was using that had skins etc.. in them.
https://steamcommunity.com/sharedfiles/ ... =609425335
Re: Have you seen any cool mods?
Posted: Thu May 11, 2017 7:39 pm
by Ragnarok