BIG S+ update.... OMG so much text
Posted: Mon May 22, 2017 7:07 pm
Update: 22 May @ 12:00pm
- Pull Selected qty can be adjusted with the control, shift and space keys again
- Fixed issue with Multi-Lamp resetting its position after restart
- All engram level requirements have been adjusted to match the new levels
- All UIs updated to match new theme
- Fixed gaps between Vacuum Compartments
- S+ Vacuum Compartment & Moonpool will respect server pick up settings
- Lowered crafting cost of S+ Vacuum Compartment & Moonpool since they are not as large as vanilla
- Removed the ability to lock & pin code S+ Vacuum Compartments (you can now only alter them if you have the appropriate tribe activation rank)
- S+ Vacuum Compartments now have an option to drain all connected cubes
- New Structure: S+ Vacuum Compartment Door (will fit on any side of the Underwater Cube)
- New Structure: S+ Sloped Vacuum Compartment(note: due to limitations they will still create a box shaped area of non-water so you should swim a water dino against them)
- Large Tek Trapdoor can snap to the top or bottom side of Underwater Cubes
- New Structure: S+ Cloning Chamber (keeps imprinting & level ups, the max cost of cloning is capped by the maximum number of shards that can fit into the inventory)
- Fixed issue with door auto opening code that prevented it from working with mods that overrode the player pawn(ie Pugnacia)
- S+ Compost Bin will no longer distribute fertilizer
- New Structure: S+ Farmer (collects fertilizer from compost bins and dung beetles, spreads it to nearby crop plots, will fill crop plots to full, uses Iced Water Jar as fuel)
- Item Collector will fill compost bins now(it will only put enough in to complete a fertilizer... ie sets of 3)
- Item Collector will now push poop to nearby dung beetles(it will only put 1 of each type at a time so the beetles don't get clogged with small poop)
- Item Collector has a new activation effect
- Straight stair models are now a full ramp wide
- Stairs models have been updated to include supports between the steps so they no longer appear to float
- Spiral Staircases models have been updated so they will seamlessly connect to each other
- Stone Spiral Staircase texture has been changed so there is no longer black marks on it
- Spiral staircases give foundation support (like pillars)
- New Structures: Double Doorframes & Double Doors (all tiers except thatch)
- New Item: Visibility Tool (will show or hide all structures that can be hidden(pipes, wires, fence supports, etc) in a large area, admins can use this to show or hide structures that belong to any tribe)
- S+ Railings placed on ramps & roofs will now adjust their model to better fit the slope (existing railings need to be picked up and re-placed)
- S+ Railings are half a wall high
- S+ Railings now have half wall model variants
- S+ Railings now snap as if walls(ie everything that can snap to/from walls will snap to railings)
- New Structure: S+ Glass Half Wall
- Changed the max inventory value to 1000(larger values caused crashes and people didn't realize this was the cause)
- Fixed issue with S+ Teleporter requiring a much larger space to place than its model size
- You can now adjust the S+ Teleporter range through the radial menu
- Personal Teleporter can no longer be crafted in inventory & requires vanilla teleporter engram
- Personal Teleporter now requires 10 element shards to create a portal
- S+ Shield Generator can be placed on rafts & saddles (can only be powered by element when placed on a raft or saddle)
- S+ Shield is paintable
- S+ Shield Generator can no longer be placed close enough to enemy structures to allow its fully extended shield to overlap an existing shield
- New Structures: S+ Tek Forcefield Wall, Large Forcefield Wall & XL Forcefield Walls (allow you to pass through them freely but will stop enemies, can be set to allow only tribe members will appropriate activation rank, allies or nobody)
- New Structure: S+ Africanized Bee Hive (will water nearby crops, will kill you if you approach it without bug repellent, generates honey passively like a tree sap tap)
- Element Shards have been added to the pull list(if you changed your list order, you will need to update your config setting)
- It's no longer possible to click through custom UIs and thus lose focus
- Model Select, Transparency & Light/Torch settings UIs have been moved so they don't block the middle of the screen
- Sound has been removed the S+ Tek Generator (the particle effects have been toned down as well)
- S+ Light gun now works with torches
- Fixed issue with Torch Intensity setting not saving when entering it via the text box
- Dawn & Dusk time has been added to the Torch & Light settings UI so its easier to set a specific offset
- New Structure: S+ Tek Turret (lockable, stackable, shows selected min/max level in radial menu)
- S+ Turret Configurator will work with Tek turrets(saves/copies adv. settings & will transfer element shards)
- Structures that can switch to fuel modes should no longer go invisible
- S+ Gardener has a new model and is paintable
- Large & Behemoth Tek hatchframes now align correctly to ceilings and foundations(trapdoors placed in them will need to be picked up and re-placed)
- Elevator snaps have been moved to inside the foundation/ceiling facing out(instead of outside facing in)
- Fixed many issues with sloped walls scale & position
- Fixed Tek Roof model to remove gap between it and ceilings
- Changed menu entry from "Switch to Wireless Power" to "Switch to Tek Generator" for those structures that can be powered via the tek generator
- Ceilings, Triangle Ceilings & Hatchframes can now snap to flat edge of Triangle Roofs
- Triangle Roofs can now snap back to back upwards
- Cleaned up Triangle Roof snap points so they are easier to place correctly
- Pressing G while placing a pillar will toggle the ability to place on the corners of ceilings
- You can press G while placing S+ storage boxes to disable snapping
- The bottom of roofs can now be snapped to the top of walls
- Crop Plots can snap to roofs
- Crop Plots are now lockable
- Added new Tek engrams to the S+ Replicator
- Corrected various S+ Tek items that didn't have a crafting time similar to other tek items
- Utility guns should work with controllers
- Sweet Veggie Cakes can be put in the S+ Feeding Trough again (Stimulants & Narcotics can no longer be put in it)
- You can now rename S+ Feeding Troughs
- Fixed a few issues with nearby enemy detection during placement code
- Prime meat, prime fish & raw mutton can be placed in the S+ Fireplace
- Metal Ceiling scale corrected
- Glass Triangle Roof can be painted
- Transparency & Model Select guns will work correctly with structures that have internal pipes & wires
- Demo gun won't pick up or demolish Underwater Cubes
- Vanilla Bee Hive can no longer be picked up with the Demo gun
- Admins can use the Demo gun on any tribes structures
- Demo gun will change its material when in demolish mode
- Repair gun will properly account for structures that use different materials to repair than craft
- Repair gun will no longer instantly repair to full health and instead it will slowly increase similar to how normal repairing works
- Admins don't require resources to repair items with the repair gun
- Transfer gun will no longer transfer items that can't be removed from an inventory
- Fixed issue with glass destructible models showing a grid texture
- Walls, Window Walls & Doorframes will no longer snap down the sides of foundations
- Window Walls & Doorframes can be snapped down from the sides of ceilings
- Fixed issue with some Tek Doors and Gates that would cause them to close immediately after opening
- Stacking foundations should be easier now
- Foundations placed far underground should still give foundation support
- Lights & Torches will default to auto on/off again
- S+ Vault is paintable
- S+ Vaults crafting cost changed to match vanilla
- Pull Selected qty can be adjusted with the control, shift and space keys again
- Fixed issue with Multi-Lamp resetting its position after restart
- All engram level requirements have been adjusted to match the new levels
- All UIs updated to match new theme
- Fixed gaps between Vacuum Compartments
- S+ Vacuum Compartment & Moonpool will respect server pick up settings
- Lowered crafting cost of S+ Vacuum Compartment & Moonpool since they are not as large as vanilla
- Removed the ability to lock & pin code S+ Vacuum Compartments (you can now only alter them if you have the appropriate tribe activation rank)
- S+ Vacuum Compartments now have an option to drain all connected cubes
- New Structure: S+ Vacuum Compartment Door (will fit on any side of the Underwater Cube)
- New Structure: S+ Sloped Vacuum Compartment(note: due to limitations they will still create a box shaped area of non-water so you should swim a water dino against them)
- Large Tek Trapdoor can snap to the top or bottom side of Underwater Cubes
- New Structure: S+ Cloning Chamber (keeps imprinting & level ups, the max cost of cloning is capped by the maximum number of shards that can fit into the inventory)
- Fixed issue with door auto opening code that prevented it from working with mods that overrode the player pawn(ie Pugnacia)
- S+ Compost Bin will no longer distribute fertilizer
- New Structure: S+ Farmer (collects fertilizer from compost bins and dung beetles, spreads it to nearby crop plots, will fill crop plots to full, uses Iced Water Jar as fuel)
- Item Collector will fill compost bins now(it will only put enough in to complete a fertilizer... ie sets of 3)
- Item Collector will now push poop to nearby dung beetles(it will only put 1 of each type at a time so the beetles don't get clogged with small poop)
- Item Collector has a new activation effect
- Straight stair models are now a full ramp wide
- Stairs models have been updated to include supports between the steps so they no longer appear to float
- Spiral Staircases models have been updated so they will seamlessly connect to each other
- Stone Spiral Staircase texture has been changed so there is no longer black marks on it
- Spiral staircases give foundation support (like pillars)
- New Structures: Double Doorframes & Double Doors (all tiers except thatch)
- New Item: Visibility Tool (will show or hide all structures that can be hidden(pipes, wires, fence supports, etc) in a large area, admins can use this to show or hide structures that belong to any tribe)
- S+ Railings placed on ramps & roofs will now adjust their model to better fit the slope (existing railings need to be picked up and re-placed)
- S+ Railings are half a wall high
- S+ Railings now have half wall model variants
- S+ Railings now snap as if walls(ie everything that can snap to/from walls will snap to railings)
- New Structure: S+ Glass Half Wall
- Changed the max inventory value to 1000(larger values caused crashes and people didn't realize this was the cause)
- Fixed issue with S+ Teleporter requiring a much larger space to place than its model size
- You can now adjust the S+ Teleporter range through the radial menu
- Personal Teleporter can no longer be crafted in inventory & requires vanilla teleporter engram
- Personal Teleporter now requires 10 element shards to create a portal
- S+ Shield Generator can be placed on rafts & saddles (can only be powered by element when placed on a raft or saddle)
- S+ Shield is paintable
- S+ Shield Generator can no longer be placed close enough to enemy structures to allow its fully extended shield to overlap an existing shield
- New Structures: S+ Tek Forcefield Wall, Large Forcefield Wall & XL Forcefield Walls (allow you to pass through them freely but will stop enemies, can be set to allow only tribe members will appropriate activation rank, allies or nobody)
- New Structure: S+ Africanized Bee Hive (will water nearby crops, will kill you if you approach it without bug repellent, generates honey passively like a tree sap tap)
- Element Shards have been added to the pull list(if you changed your list order, you will need to update your config setting)
- It's no longer possible to click through custom UIs and thus lose focus
- Model Select, Transparency & Light/Torch settings UIs have been moved so they don't block the middle of the screen
- Sound has been removed the S+ Tek Generator (the particle effects have been toned down as well)
- S+ Light gun now works with torches
- Fixed issue with Torch Intensity setting not saving when entering it via the text box
- Dawn & Dusk time has been added to the Torch & Light settings UI so its easier to set a specific offset
- New Structure: S+ Tek Turret (lockable, stackable, shows selected min/max level in radial menu)
- S+ Turret Configurator will work with Tek turrets(saves/copies adv. settings & will transfer element shards)
- Structures that can switch to fuel modes should no longer go invisible
- S+ Gardener has a new model and is paintable
- Large & Behemoth Tek hatchframes now align correctly to ceilings and foundations(trapdoors placed in them will need to be picked up and re-placed)
- Elevator snaps have been moved to inside the foundation/ceiling facing out(instead of outside facing in)
- Fixed many issues with sloped walls scale & position
- Fixed Tek Roof model to remove gap between it and ceilings
- Changed menu entry from "Switch to Wireless Power" to "Switch to Tek Generator" for those structures that can be powered via the tek generator
- Ceilings, Triangle Ceilings & Hatchframes can now snap to flat edge of Triangle Roofs
- Triangle Roofs can now snap back to back upwards
- Cleaned up Triangle Roof snap points so they are easier to place correctly
- Pressing G while placing a pillar will toggle the ability to place on the corners of ceilings
- You can press G while placing S+ storage boxes to disable snapping
- The bottom of roofs can now be snapped to the top of walls
- Crop Plots can snap to roofs
- Crop Plots are now lockable
- Added new Tek engrams to the S+ Replicator
- Corrected various S+ Tek items that didn't have a crafting time similar to other tek items
- Utility guns should work with controllers
- Sweet Veggie Cakes can be put in the S+ Feeding Trough again (Stimulants & Narcotics can no longer be put in it)
- You can now rename S+ Feeding Troughs
- Fixed a few issues with nearby enemy detection during placement code
- Prime meat, prime fish & raw mutton can be placed in the S+ Fireplace
- Metal Ceiling scale corrected
- Glass Triangle Roof can be painted
- Transparency & Model Select guns will work correctly with structures that have internal pipes & wires
- Demo gun won't pick up or demolish Underwater Cubes
- Vanilla Bee Hive can no longer be picked up with the Demo gun
- Admins can use the Demo gun on any tribes structures
- Demo gun will change its material when in demolish mode
- Repair gun will properly account for structures that use different materials to repair than craft
- Repair gun will no longer instantly repair to full health and instead it will slowly increase similar to how normal repairing works
- Admins don't require resources to repair items with the repair gun
- Transfer gun will no longer transfer items that can't be removed from an inventory
- Fixed issue with glass destructible models showing a grid texture
- Walls, Window Walls & Doorframes will no longer snap down the sides of foundations
- Window Walls & Doorframes can be snapped down from the sides of ceilings
- Fixed issue with some Tek Doors and Gates that would cause them to close immediately after opening
- Stacking foundations should be easier now
- Foundations placed far underground should still give foundation support
- Lights & Torches will default to auto on/off again
- S+ Vault is paintable
- S+ Vaults crafting cost changed to match vanilla