Offline Raid Protection vs ORP2.
Posted: Thu Jun 15, 2017 8:05 am
Hey All,
Just throwing in my 2 cents about the change to ORP2 rather than using Offline raid protection. Part of the reason I joined this particular cluster of servers was for the offline raid protection. Since changing to ORP2, been raided repeatedly while offline, resulting in having to start resource gathering again from the ground up.
Queue rhetoric of "if you don't want to be raided, don't play on a PvP server".
My issue is that the ORP2 approach to offline base protection results in those with hours to spend chipping away at a base health being able to raid those don't have the opportunity to defend themselves (outside of automated defenses). This means that without a certain level of automated defenses, your base becomes subject to ongoing raids due to never being able to accumulate enough resources to establish suitable defenses in the first place. At least when it was weekday protection, and PvP during the weekend i'd have adequate opportunity to defend my tribe. When tribes are just waiting for other tribes to go offline before raiding them, that is not PvP, that is PvUb (Player vs Unconscious bodies).
Unfortunately this change to ORP2 is enough to drive me away from this server cluster (thanks again for the PvUb Dothraki). I love everything else about the server management, but regrettably this is a deal breaker for someone who has a life and doesn't want to restart harvesting resources from scratch every week.
Thanks for all your hard work Munki, the thriving community is testament to your excellent administration and I'm sorry to be leaving, it's a shame when bad apples spoil the barrel. If this approach to offline protection reverts or is improved, i'll likely be back.
Love to hear others opinions on this change.
Tycus
Just throwing in my 2 cents about the change to ORP2 rather than using Offline raid protection. Part of the reason I joined this particular cluster of servers was for the offline raid protection. Since changing to ORP2, been raided repeatedly while offline, resulting in having to start resource gathering again from the ground up.
Queue rhetoric of "if you don't want to be raided, don't play on a PvP server".
My issue is that the ORP2 approach to offline base protection results in those with hours to spend chipping away at a base health being able to raid those don't have the opportunity to defend themselves (outside of automated defenses). This means that without a certain level of automated defenses, your base becomes subject to ongoing raids due to never being able to accumulate enough resources to establish suitable defenses in the first place. At least when it was weekday protection, and PvP during the weekend i'd have adequate opportunity to defend my tribe. When tribes are just waiting for other tribes to go offline before raiding them, that is not PvP, that is PvUb (Player vs Unconscious bodies).
Unfortunately this change to ORP2 is enough to drive me away from this server cluster (thanks again for the PvUb Dothraki). I love everything else about the server management, but regrettably this is a deal breaker for someone who has a life and doesn't want to restart harvesting resources from scratch every week.
Thanks for all your hard work Munki, the thriving community is testament to your excellent administration and I'm sorry to be leaving, it's a shame when bad apples spoil the barrel. If this approach to offline protection reverts or is improved, i'll likely be back.
Love to hear others opinions on this change.
Tycus