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Release date for Aberration: December 12th

Posted: Wed Nov 22, 2017 6:01 pm
by DrunkMunki
Source: https://survivetheark.com/index.php?%2F ... ay-r605%2F

We are excited to announce we have a release date for Aberration: December 12th of this year.

All of us here at Studio Wildcard have been working diligently to progress through the Aberration workflow in anticipation of getting it into your hands. Aberration will be an ARK experience unlike anything survivors have seen so far. We hope you are all as excited as we are for its release!



more info about the turrets
A few days ago we announced a big change to the game wherein we would be limiting the use of turrets within a radius on our Official Servers. We have been keeping track of all the feedback, reading all the threads, and we understand that this is an important change. Therefore, we'll be making some modifications to our initial plan in order to deal with the concerns that have arisen, as well as ensure a smoother transition to the new turret system for all players. Here's what's going down:

We are no longer hard-limiting turrets on the 5th of December, that timeline has changed. We still plan to hard-limit them, but it'll be pushed further out now that we'll be introducing a new kind of turret into the mix. Here's the new plan:

PC players can expect the new "Heavy Turret" on the 27th, it will launch with an active server-side turret limit specifically for "Heavy Turrets". We'll take the time to monitor player feedback and our official servers to see if there's anything that we missed, so then we'll have time to consider how to fix and address those concerns. This means that if you're over the visual limit on your regular Auto Turrets, you'll be fine (for now). However, you won't be able to place the Heavy Turrets, unless you're within the limit. We recommend taking advantage of this time to slowly transition your base to using the new Heavy Turrets over the old ones.

When Aberration releases on the 12th December, it will have the turret hard-limit enabled on that map from the get-go. This means that neither regular Auto Turrets or Heavy Turrets can be placed on Aberration above the limit. After some time -- likely in the latter half of December -- this change will be enabled on the other maps, however, we'll be providing 2 weeks notice beforehand so you can make any adjustments as necessary. The idea is that you can immediately use the Heavy Turrets in the meantime to prepare for the change while ensuring your base remains well-defended.

Console players can expect to see the arrival of the Heavy Turret when the Aberration launches. By this time, the Heavy Turret would have gone through multiple balance passes. The reason we opted to take this route is that we want to make sure it's in a good state before it went live on the console. Unfortunately, we don't have the ability to rapidly iterate as we do on PC, due to the cert process. Console will ultimately follow the same hard-limit activation as PC, albeit several weeks after the hard-limit is activated on PC.

For those who hadn't seen some of our previous dialogue on the change, you can check out this short blurb post by Senior Technical & Gameplay Designer, Kayd Hendricks (aka TheRightHand). He covers what are our current thought-processes are, as well as shares some information that we had discussed previously.

Re: Release date for Aberration: December 12th

Posted: Thu Nov 23, 2017 11:19 am
by Tiny
Any plan to implement a server for Aberration Munki?

Re: Release date for Aberration: December 12th

Posted: Thu Nov 23, 2017 11:49 am
by DrunkMunki
Tiny wrote:Any plan to implement a server for Aberration Munki?

we shall see the resources it consumes, as i have shut down some non active servers i should have the resources maybe 1 pve and 1 pvp, pve will prob be clustered, but the PvP one, doubt it due to some op dinos..

Re: Release date for Aberration: December 12th

Posted: Fri Nov 24, 2017 9:14 am
by Tiny
Cluster for pve would be really good. I can't wait for something new.