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Up structure limits?

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Ragnarok
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Up structure limits?

Post#1 » Wed Jan 04, 2017 12:59 pm

Hey guys, so wanted to hear your opinions on structure limits on the server?
Chucky and I hit structure limit the other day with the base not being to the point where either of us are happy with it. We hit structure limit last wipe before even putting any defenses up which meant we had to rip down all of the metal double walling, which as a new tribe was a bit of a waste of time and resources.

Coming to our base this wipe we went into it keeping it small with the idea of the stacking mod being in there and making it smaller and more compact enabling more defenses this time as well as trying to keep within the structure limit. This has again meant gutting the base, meaning compromising functionality and defense. I know of a couple of other tribes that have hit structure limit too and it's becoming quite a pain. One of the biggest issues is it's impossible to know when you're going to hit it, so you could be half way through a gun tower and then run out of variable structures before chucking the guns on.

I feel like the structure limit does multiple things currently, it limits base design possibilities, Chucky is the builder for our tribe and to say his wings have been clipped compared to what he would do on other servers is an understatement. The structure limit means taking up more flat space especially by the larger tribes, for example I can't have a giga pen up at base now so I will have to find a completely flat place to build one and as no one likes pillars it will be taking up a large space of flat ground that a new tribe could have built a full base on.

The next and main issue for me is defense, it limits the amount of species and turrets you can have inside and outside of your base. May sound odd considering how many turrets we have up at our base, but it's always good to have more and at the moment as it stands we can't really place any more, this to me goes against arks whole idea where you are supposed to build up to be the ultimate survivor so to speak.

Sorry for the wall of text but would love to hear your guys opinions.
PS. I know you have upped the structure limit from last wipe Munki, but I personally don't feel it's nearly enough.

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DrunkMunki
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Re: Up structure limits?

Post#2 » Wed Jan 04, 2017 1:02 pm

i will give you my thoughts once people have had theirs so i dont sway anyone.
For emergencies such as server going down email: drunkmunki[at]gamingalliance.net

Furno
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Re: Up structure limits?

Post#3 » Wed Jan 04, 2017 1:32 pm

I haven't hit the limit yet because we are still early game but I can see it happening with my tribey building on top of my base. Would it increase the lag having even bigger bases around? That would be the only issue I would have with it.

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Blizzard
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Re: Up structure limits?

Post#4 » Wed Jan 04, 2017 1:41 pm

I think offline raiding prevention would prevent the need for double walling? If not, is there something we can use to prevent the use of double walling?
Blizzard

CodaCat
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Re: Up structure limits?

Post#5 » Wed Jan 04, 2017 1:43 pm

I must say it would be cool to know that you can be the best defence on the server and not deal with it. I agree rag
Codaf

Ragnarok
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Re: Up structure limits?

Post#6 » Wed Jan 04, 2017 2:13 pm

Blizzard wrote:I think offline raiding prevention would prevent the need for double walling? If not, is there something we can use to prevent the use of double walling?
Offline raid protection would be useless against a larger base like mine or many others on the server as when someone logs off when a raid just starts the raiders have only say 15 mins left where they can actually cause damage. This would make it very hard to get into a base in 15 mins and double walling it would make it take longer for the raiders to get in. And no as far as I am aware there is no way to prevent the use of double walling, whether it's a glitch or the devs wanted it in the game there is absolutely nothing stopping some one double walling something infact you can make walls far thicker than double thick.

The thing is we all play on a ten times server, rockets and c4 are cheap, I don't feel like the structure limit at the moment reflects the defense needs that come with a ten times gather rate server server.
And who ever said something about lag I can't say with any surety whether it would or wouldn't all I can say is I've played on a server with far larger bases on it with similar population and it ran the game just as well as Munkis server does.

I probably should have mentioned this before but this issue probably doesn't really bother the casual player as much, but the thing is even if you slowly chip away at building a large base on this server anyone over the next couple of months could easily build a base that will hit structure limit. And it really sucks to get half way through building something then hit structure limit which either forces you to tear the whole thing down or gut out your main base.

And obviously unsure about what's going on with the stacker mod but if it gets taken away we will all need extra vault space.

Havoc
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Re: Up structure limits?

Post#7 » Wed Jan 04, 2017 2:35 pm

The problem I see is people with lower end pc's not the server, they don't have the power to load in bases straight away. Back when I was playing on a potato on the lowest settings possible I would lag so much I could fly into someones base before it even began to load, next second dead. And these weren't overly large bases either.
The other issue is there is a way to cause your base to lag almost any spec'd pc while it's loading in so the higher the build limit the easier this is to achieve.
I myself hit the build limit a few times last wipe during my base builds so tore stuff down and started again, and yeah I know it sucks because of the resources. So I changed my single player to a lower build limit and designed it first for this wipe, easy enough to do and prevents the waste.
As for the wall/foundation/ceiling stacking it's kinda pointless on a 10x server, as you say C4 and rockets are cheap, once the raiders are done with your defences not much is going to stop them from destroying the rest of your walls especially if you're offline, there are better ways to build.

Ragnarok
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Re: Up structure limits?

Post#8 » Wed Jan 04, 2017 2:49 pm

Havoc wrote:As for the wall/foundation/ceiling stacking it's kinda pointless on a 10x server, as you say C4 and rockets are cheap, once the raiders are done with your defences not much is going to stop them from destroying the rest of your walls especially if you're offline, there are better ways to build.
I agree completely, thickest I would go would be 2 thick because why not. But personally I'm not one that likes to leave dinos outside unless you live on herb island, I prefer to keep them in nice big metal buildings. How ever this structure limit has made that very hard to achieve. And your base is very well designed and I would say that for a vanilla it would pose someone a very real challenge. But again and I mean no offence when I say this because I do actually really like your setup but it's probably too small for the whole times ten gather rate. As we have agreed, rockets, c4, dinos and ammo are cheap making raids far easier. You should be able to build a base to the best of your abilities with as many turrets, species and whatever else you want within reason. I'm not saying I want it upped to a ridiculous amount, but I've never come across this building issue before.

Sekhmet114
Dino Master
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Tribe: Bronies
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Re: Up structure limits?

Post#9 » Wed Jan 04, 2017 3:15 pm

I've hit the structure limit before - tbh it was a massive pain, and would love to see it be raised, maybe even for platforms? Half the fun is building amazing and functional bases/boats/dino platforms, and comparing our work really brings everyone together :)

Demosthenes1
Fresh Spawn
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Tribe: Jogos Nhai
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Re: Up structure limits?

Post#10 » Wed Jan 04, 2017 3:36 pm

Hi all,

I reckon we keep the structure limit where it is, if its raised, then when someone hits it again, they're just going to ask for it to be raised again. Everyone wants to make hard-to-raid bases, I suggest that instead of raising build limit, we increase the cost of explosives.

I realise that raiding is the core of PVP ark. Obviously... and that raising the cost of explosives will be prohibitive, but I think Munki could find a decent balance.

Demo.

*edit* Munki, maybe you could remove the build limit for structures and instead limit the foundation size? We built a 10x10 foundations 10 high with 3x foundations, 3x outer wall and 4x inner wall before hitting build limit. Was quite the pain in the arse to shrink.

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