DrunkMunki wrote:What do you suggest then?
People learn to play the game fast, Chucky and I have been on the center probably 2 weeks, I would say we personally already have the alpha base, granted we play a lot but we also mess around a lot, if we focused more we would be far further along than we allready are, which is very far.
DrunkMunki wrote:- People defending have limited ability to retaliate, rockets (too slow), sniper rifle, too hard to hit something, all they can use are dinos and stealth, all the while trying to avoid your shots and capture.
the only thing that slows people raiding a base are turrets ... species x are taken care of easily with a rocket launcher and once the turrets ammo is gone, then what?.
- Raiders have; rocket launchers, C4, dinos with massive HP, sniper rifles...
I disagree, people defending have all the advantage, they have access to all of their crafting stations, access to every Dino they need/own, unlimited respawns. Again if people have actually been playing their base should be a fortress after a month let alone some of the people that have been on for months on the center and their base is frankly a joke for a pvp server. If they want to play pve style then go for it but this server has pvp in the name.
DrunkMunki wrote:the tribe being "online" raided is more concerned about preventing you access then finding your base and rocketing it ... as you would have your dinos there, spawning from the base regularly, could easily grab one of them if the come near, and make them a hostage.. severely limiting the defenders...
They are and the best way to prevent that is huge turret density. But if Chucky and I were being online raided right now and the raid base the people set up only had 4 turrets you can bet your bottom dollar that we would be looking for that raid base, we blow it up and the raid is over, we would have destroyed their safety, gotten their supplies etc...
DrunkMunki wrote:the turret rule is to stop people putting 100 turrets around their "raid base" pretty much preventing ANY retaliation ... therefore online raiding becomes, raiding with a little bit of pvp.
Our base on the center has probably 200ish turrets after 2 weeks, coming from multiple turrets towers. It would be a near impossible raid to begin with let alone people trying to raid it while only having a raid base with 4 turrets on it.
DrunkMunki wrote:i am open to suggestions, perhaps increase it to 6 .. but with the S+ turrets they no longer need electricity, have a lot of ammo and can shoot rockets and if you see your turrets being drained, then u fly up and grab them ...
Turrets are only good when they have density, if you have someone soaking them from a different angle, while someone has 1000 plus armour, decent health and decent speed with some focal chili there is nothing 4 turrets can do to stop you blowing them up. I have 124 movement speed on the center, 10 turrets didn't stop me suicide bombing mcguilds turret tower this weekend that had 4 turrets on it plus getting shot by another 6 or so from the base. The defenders may not get it on the first try, but if they know what they are doing they will destroy those turrets in a reasonable amount of attempts.
DrunkMunki wrote:i would like peoples thoughts ... keep in mind there is no shame in offline raiding, not like anyone would choose when they get robbed, but it is a survival game.
I don't know what the magic number is, but I would say anything less than 20 turrets is far far far too low. You may have seen on rickys base while we were raiding it what his 4 turrets were doing to us and saw it took a while to get in, but there's a very specific reason for that, they could only be soaked one way through the entrance of the cave as we were funneled into them, once those were gone we easily managed to get rid of the other turrets in the cave because we had a range of directions, on a raid base this is way easier as you literally have a dome to soak in any direction if you have a quetz, this makes sneaking up with a rocket launcher very easy.