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Staying same as Official PVP

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Viles
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Staying same as Official PVP

Post#1 » Thu Jul 02, 2015 2:06 pm

181.0
* Clamped how much harvesting damage you can do to a resource to the remaining health of the resource (so that, for example, chomping a tiny dilo with little resource remaining in it with a massive T-Rex bit wouldn't give you way more meat than it could reasonably have had). This may have the effect of reducing harvesting amounts in some cases, but is a necessary fix to what was essentially an overflow bug. Will consider re-scaling harvesting amounts accordingly as we proceed. (sorry we forgot this note -- a lot of code gets written every day :)

* Re-enabled Official ARK Server item uploads to Steam Inventory: had disabled it due to a dupe bug which is now fixed ;)
* Official Servers are now upgraded to the equivalent of "2.0" difficulty, rather than 1.0
* Added two more player and dino levels, to get more engrams for the new goodies
* Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting
* NEW DINO: Plesiosaurus (with custom saddle!)
* NEW DINO: Ichthyosaurus (with custom saddle!)
* Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.
* AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes
* Structure Paint effect looks much better and fully covers the surfaces
* Preparation for tomorrow's Mac & Linux game releases :)
* Removed Weight limits on Smithy, Fabricator, and any other Structures which accidentally still had them
* configurable server auto save interval
* pipes/cables are no longer considered "enemy" foundations that prevent building nearby
* Obelisk terminals no longer get an auto-demolish timer
* Sabertooth level-up damage scaling ramp reduced by 50%
* In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
* Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)
* Added missing mammoth dossier
* Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance
* C4 can now be placed & detonated underwater
* Buff timers no longer 'appear' to reset when you relogin
* Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )
* Various minor bug fixes
* Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)



Are we doing a vote munki or can you just update it to be the same?

Thanks in advance
Viles

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DrunkMunki
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Re: Staying same as Official PVP

Post#2 » Thu Jul 02, 2015 4:56 pm

There's already a vote in progress for this, see - viewtopic.php?f=13&t=22

your welcome in advance.
For emergencies such as server going down email: drunkmunki[at]gamingalliance.net

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