Stick wrote:The only time spawns were an issue was 6 months ago at the last wipe when we had 60 active players on one map, that is never going to happen again.
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PvP Cluster to Wipe on Retail Release
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Re: PvP Cluster to Wipe on Retail Release
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Re: PvP Cluster to Wipe on Retail Release
DrunkMunki wrote:Stick wrote:The only time spawns were an issue was 6 months ago at the last wipe when we had 60 active players on one map, that is never going to happen again.
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Those were the days
Re: PvP Cluster to Wipe on Retail Release
DrunkMunki wrote:Stick wrote:The only time spawns were an issue was 6 months ago at the last wipe when we had 60 active players on one map, that is never going to happen again.
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Naw... Munki...
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Re: PvP Cluster to Wipe on Retail Release
Another suggestion for the next reset, would LOVE to have hitmarkers back again. Being able to see exactly how much damage you are doing is so nice!
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Re: PvP Cluster to Wipe on Retail Release
TheWrongAlex wrote:Another suggestion for the next reset, would LOVE to have hitmarkers back again. Being able to see exactly how much damage you are doing is so nice!
Sorry those give away peoples positions even when attacking dinos...
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Re: PvP Cluster to Wipe on Retail Release
DrunkMunki wrote:TheWrongAlex wrote:Another suggestion for the next reset, would LOVE to have hitmarkers back again. Being able to see exactly how much damage you are doing is so nice!
Sorry those give away peoples positions even when attacking dinos...
Give away people's positions? What do you mean... if for example I shot your dino from a long distance the dmg marker appears at the dino, not at me. Also on a second note how is somebody knowing your position a big deal in ARK?
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Re: PvP Cluster to Wipe on Retail Release
TL;DR: Server wipe breeding settings - Maturation 20x, Cuddle Interval Timer Multiplier 0.33
So I did some fiddling and tweaked the maturation spreadsheet I posted earlier to suit my needs a bit more and created a page that displays imprinting stats for every dino that people are commonly interested in breeding, when given a specific maturation rate and cuddle interval multiplier, to work out if they can get to 100% with any real ease or frequency, or if it's impossible etc. Hopefully that makes sense.. So to increase the server maturation rate to 20x I would recommend a cuddle interval timer multiplier of 0.33. This results in dinos wanting to imprint roughly from 1 hour to 1 hour and 20 minutes, with most of the desired dinos reaching 100% imprinting unless they get the too many long timers rolls. Every single dino (on the list below) has a good chance to reach 100% imprint except Pteranadon, Tapejara, Argentavis and Doedicurus which will never get 100% and always cap out at an amount.
It is possible to have every dino have an excellent chance of 100% imprinting, but this would require imprints every 10 minutes...which i'm sure nobody is keen to have, especially for a 14 hour Giga. Therefore in my opinion this setting would give a great balance of chances at 100% imprinting, without being overly demanding.
The list of dinos is:
Allo
Anky
Argent
Basilo
Bronto
Turtle
Daedon
Diplo
Bear
Wolf
Doedi
Dunky
Giga
Kentro
Deer
Megalosaurus
Megatherium
Mosa
Paracer
Ptera
Quetz
Rex
Spino
Tapejara
Theri
Thyla
Troodon
Squid
Wyvern
Yuty
So I did some fiddling and tweaked the maturation spreadsheet I posted earlier to suit my needs a bit more and created a page that displays imprinting stats for every dino that people are commonly interested in breeding, when given a specific maturation rate and cuddle interval multiplier, to work out if they can get to 100% with any real ease or frequency, or if it's impossible etc. Hopefully that makes sense.. So to increase the server maturation rate to 20x I would recommend a cuddle interval timer multiplier of 0.33. This results in dinos wanting to imprint roughly from 1 hour to 1 hour and 20 minutes, with most of the desired dinos reaching 100% imprinting unless they get the too many long timers rolls. Every single dino (on the list below) has a good chance to reach 100% imprint except Pteranadon, Tapejara, Argentavis and Doedicurus which will never get 100% and always cap out at an amount.
It is possible to have every dino have an excellent chance of 100% imprinting, but this would require imprints every 10 minutes...which i'm sure nobody is keen to have, especially for a 14 hour Giga. Therefore in my opinion this setting would give a great balance of chances at 100% imprinting, without being overly demanding.
The list of dinos is:
Allo
Anky
Argent
Basilo
Bronto
Turtle
Daedon
Diplo
Bear
Wolf
Doedi
Dunky
Giga
Kentro
Deer
Megalosaurus
Megatherium
Mosa
Paracer
Ptera
Quetz
Rex
Spino
Tapejara
Theri
Thyla
Troodon
Squid
Wyvern
Yuty
Re: PvP Cluster to Wipe on Retail Release
TheWrongAlex wrote:Snip
This looks similar to the fiddling myself and another player from the Centre map did last wipe. Good job (I'm not doing it again haha). Hopefully it works out but as you've clearly already discovered once you start fiddling with the maturation rates it becomes more and more difficult (almost impossible) to ensure 100% on all dinos.
Re: PvP Cluster to Wipe on Retail Release
Imprinting is the work of Satan, unhealthiest part of the game.
Re: PvP Cluster to Wipe on Retail Release
DattoSSS wrote:Imprinting is the work of Satan, unhealthiest part of the game.
but spend 27 hours imprinting gigas to 100% is a great use of our time Datto dear
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